Monday, October 15, 2007

Week 7 Assessment

Recent Team Meetings:
  1. Tuesday, Oct. 9th: discussed screen flow and physical level design and level to level progression, gave out assigned duties

  2. Friday, Oct. 12th: conducted Paper Prototype play-test in room 3950 at 3 pm

Week 6 Accomplishments:
  • Completed Paper Prototype preparations, made ready to test
  • Conducted Paper Prototype play-tests
  • Assigned tasks to team members: Sammpa - finalize character designs and begin landscape and vehicle designs; Lawson - begin working prototype in Torque 3D; Matt - begin designing in-game level layout; Daniel - create list of possible SFX and music as required by the game screen flow, and begin designing the game's main theme.
  • Rewrote story to reflect design changes

Week 8 Goals:
  • Decide on character and vehicle designs and begin 3D modelling and finished artwork
  • Begin working out finer details of front-end interface and collaborate with team on level layouts
  • Assign new tasks based on progress from previous week's tasks
  • Study technical progression with Lawson on game prototype
  • Coordinate future design efforts between Sammpa/Matt/Lawson on designing the game levels