Week 7 Assessment
Recent Team Meetings:
Week 6 Accomplishments:
Week 8 Goals:
- Tuesday, Oct. 9th: discussed screen flow and physical level design and level to level progression, gave out assigned duties
- Friday, Oct. 12th: conducted Paper Prototype play-test in room 3950 at 3 pm
Week 6 Accomplishments:
- Completed Paper Prototype preparations, made ready to test
- Conducted Paper Prototype play-tests
- Assigned tasks to team members: Sammpa - finalize character designs and begin landscape and vehicle designs; Lawson - begin working prototype in Torque 3D; Matt - begin designing in-game level layout; Daniel - create list of possible SFX and music as required by the game screen flow, and begin designing the game's main theme.
- Rewrote story to reflect design changes
Week 8 Goals:
- Decide on character and vehicle designs and begin 3D modelling and finished artwork
- Begin working out finer details of front-end interface and collaborate with team on level layouts
- Assign new tasks based on progress from previous week's tasks
- Study technical progression with Lawson on game prototype
- Coordinate future design efforts between Sammpa/Matt/Lawson on designing the game levels

<< Home